Digital Serious Games as Tools to Support Education: Information Practices of Teachers, Integration Perspectives and Challenges of their Preservation at the French National Library (BNF)
Abstract
During the last decades, Serious Games (SG) have emerged as innovative educational tools that blend learning with entertainment, addressing the challenges of digital and pedagogical shifts. However, incorporating these hybrid instruments into teaching methods and preserving them as cultural artifacts presents considerable obstacles. This research investigates the information-related behaviours of teachers and pedagogical engineers who work with Serious Games. Furthermore, this paper examines the efforts of the French National Library in preserving SG within its legal deposit framework, highlighting the complexities of archiving these digital artifacts. The findings reveal diverse informational practices, a need for specialized support in SG integration and challenges in long-term preservation.
Date
May 27, 2025 16:10 ADT — 17:00 ADT

Department of Information and Communication Sciences, Le Mans Université (France)
I am a 3rd year PhD candidate in Information and Communication Sciences at Le Mans Université (France), affiliated with the Centre de Recherche en Éducation de Nantes (CREN). My research focuses on the informational practices of actors involved in the development and use of Serious Games as educational tools. I am particularly interested in how these digital resources support pedagogical innovation and how they are preserved as cultural heritage. My current work examines both the integration of Serious Games in educational contexts and the role of institutions like the Bibliothèque nationale de France in ensuring their long-term preservation.